Wednesday, October 21, 2009

Quick Mini-Competition

Found a competition hosted by the makers of the zombiepanic mod for HL2.

Unfortunately, I first found out about it a day before the deadline. Regardless I decided to make something for it, and more importantly getting a hang of Mudbox.

I made a scythe fashioned out of a warped wooden pole, with the head carved to resemble a raven eating a worm. In hindsight the texture is a little too dark, and could have used more highlights besides the worm for contrast. But I had fun and learned a few things along the way!





Saturday, October 10, 2009

Concept for Unearthly Challenge '09




Both images are by Andy Park.

The concept given for UC '09 is that of "End Game", and whatever that means to you.

My idea is to have a scene that is basically split in two; hell on the left side of the hallway, heaven on the right. A little cliche, yes. To make it a little more interesting I've decided to have the pillars on both sides resemble ribs as if you are inside of something where both heaven and hell co-exist.

I'll block it out next to fine tune the idea.

First quick blocking of the scene:

Wednesday, September 30, 2009

Environment Demo Reel 2009

Dan Richardi - Environmental Reel 2009 from daniel richardi on Vimeo.

Textures

Texture samples used in the Venezia scene:










Sample of textures used in the cabin scene:





Some samples of the textures used in the Tower Workshop.











Monday, May 11, 2009

Fish Tank with bubbles

Quick render of my midterm for Paul's particles class, kinda low res so it's hard to see all the smaller bubbles.

Fish Tank from daniel richardi on Vimeo.

Friday, December 5, 2008

Copter Thingy


Concept from Warhammer





May or may not take it into zbrush when i get a little better at using zbrush.

Battering Ram


Concept Art from Warhammer




Work in progress intended for demo reel. The gryphon is just a zsphere model right now.